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>>>Guild itemsWed Sep 1 21:02:59 2010 MST
Papi
player
offline
On Wed Sep 1 17:34:46 2010 Maduo wrote post #578:
> broom a non-slot item, what the hell would I do with it? Carry it in my
> back pocket while I wield two staves? Seriously? Do I just lean it up
> against a tree when I walk into the room? The thing is like a security
> blanket, it's in my hands everywhere I go and I think it should stay that
> way.

> >

> > Summary:

> > My broom is god and I loves it and if it changes I'll murder people.
> expandrew makes a good point.
> why don't brooms have an added +flying bonus?
What's nice is how every day some posters give solid reasons why
every ounce of their input into any thread is beyond trollish...they
clearly just like to see their name in lights, but should remain
underground.

As for some guilds, like witches with brooms, some creativity in
terms of theme would be necessary - and I'll refrain from making any
stabs at it for now, but consider the broom your mount and the
weapons you wield like a pair of six-shooters at your sides...or in
this case perhaps 'wands' would make more thematic sense ;)

Either way - it's only a massive uptune if the two-slot items
weren't tuned down, agreed. Meanwhile a normal eq slot (or two)
opens to be filled with the usual gears (which are generally pretty
lousy given the slots have been passed over for those same guilds
due to their guild items).
>>Guild itemsThu Sep 2 01:16:36 2010 MST
Chemosh
player
offline
On Wed Sep 1 15:25:51 2010 Daneel wrote post #573:
> > i always wondered why guild items blocked a real slot, which race items
didnt

> >

> > suggestion. made race and guild items a "new" slot. so an elf

> > warrior would have an ear and say nose-guard item. an elf woodsman

> > would have an ear and a finger protector thing for archers.

>

> Wouldn't it solve the perceived inconsistency just as much to make race
items a "real" slot?

>

daneel yes it would. i didnt post that version since i feared it
would start off a new discussion on which race blocks which real
slot. and god forbid that the top caster race blocks the top caster
slot (whatever that is), and kobold blocks the most useless caster
slot (whatever that is).

the point of my post was to offer a potential way of reducing
complexity into this discussion.

nothing will every be 100% fair and someon will always complain
about their grass or the neighbours grass.

we could also make it that your guild item picks a random slot on
each boot/body.
so warrior could have a helm, gauntlets, breastplate or visor, and
depending on chance you get one of those. each one would have a
little variation on ability (the visor accurcy, the gauntlet
strength, the breastplate defensive). maybe make it like the random
unique code. so you have one item slot and then in n+1 days you get
a different one

frankly i am happy to leave it as it is, but if a motivated
builder/wiz/admin person wants to make a change, i am happy to think
up of items/slots/combos etc
>>Guild itemsThu Sep 2 01:20:05 2010 MST
Chemosh
player
offline
On Wed Sep 1 17:08:49 2010 Expandrew wrote post #576:
> I have to say that I love my broom. We've been together a long time. Yes
it takes 2 slots, but the stats are awesome. In addition, if you make my
broom a non-slot item, what the hell would I do with it? Carry it in my
back pocket while I wield two staves? Seriously? Do I just lean it up
against a tree when I walk into the room? The thing is like a security
blanket, it's in my hands everywhere I go and I think it should stay that
way.

>

> Summary:

> My broom is god and I loves it and if it changes I'll murder people.
i always thought witches sit on their brooms and float around the
place. like a mule or horse. so that their can use their hands to
mix evil potions and wave their hands about and cast spells.
we could make it that when witches WIELD a broom they cannot do
anything else as they are so focused on their security blanket
>Guild itemsThu Sep 2 05:51:03 2010 MST
Marconus
player
offline
Blanket or MaGiC cArPeT?!



Anyhow, if you really wanted to add to the whole e-peen thing you could always simply restrict the "guild item" to whoever the highest active (ie xpwho) member of the guild is as with race leadership. Granted I imagine that would involve redoing 3/4 of the various systems that are dependant on it unless you made a separate differentiation between actual stats guild item and one to check. Silly idea, but hey it's there...



Possibly more practical might be an approach where a guild membership item acts as a somewhat enchanted rune/symbol/tattoo in a manner of speaking, both identifying the individual and magically enhancing (and binding) an equipped item to/on the player. A warrior could thus apply it to certain weapons enhancing damage types/skills and in the case of a shield defensive type shield skills and stats, certain stats/resistances depending on armor type, ect. Basically allowing more of a mix-and-match that could be dependent on the guild rank of the player as well as the type of item being "enhanced" by the guild "item". The item marked by the guild rune/symbol/tattoo/booger/whatever might also gain the benefit of reduced/eliminated decay and have perma-keep effect type on it until it is removed and placed elsewhere. But it would allow a more varied and possibly more useful array of uses for guild items other than a blanket variety of skills/stats/resistances spread across just offense or defense or miscellaneous abilities. Would probably be quite a bit of work so I wouldn't expect much to get done on that front, but again just an idea to throw out here (no pun intended as the case may be).
>Guild itemsThu Sep 2 06:06:22 2010 MST
Snoop
player
offline
>also, i tend to think the limit of slots is silly.

Used to have all kinds of strange slots, but got silly.



Could make guild items just be a symbol of guild membership. Without any stats or bonuses at all, and just be there to check grank and work as a tool for those guilds that have abilities that require a guild item. Then it could be any weird slot we could think up, and it wouldn't overpowered in any way.
>>Guild itemsThu Sep 2 09:21:17 2010 MST
Pyromaniac
player
offline
On Wed Sep 1 17:08:49 2010 Expandrew wrote post #576:
> I have to say that I love my broom. We've been together a long time. Yes
it takes 2 slots, but the stats are awesome. In addition, if you make my
broom a non-slot item, what the hell would I do with it? Carry it in my
back pocket while I wield two staves? Seriously? Do I just lean it up
against a tree when I walk into the room? The thing is like a security
blanket, it's in my hands everywhere I go and I think it should stay that
way.

>

> Summary:

> My broom is god and I loves it and if it changes I'll murder people.
WITTY COMMENT HERE.
>>Guild itemsThu Sep 2 09:51:15 2010 MST
Chemosh
player
offline
On Thu Sep 2 05:51:03 2010 Marconus wrote post #582:
> Blanket or MaGiC cArPeT?!

>

> Anyhow, if you really wanted to add to the whole e-peen thing you could
always simply restrict the "guild item" to whoever the highest active (ie
xpwho) member of the guild is as with race leadership. Granted I imagine
that would involve redoing 3/4 of the various systems that are dependant on
it unless you made a separate differentiation between actual stats guild
item and one to check. Silly idea, but hey it's there...

>

> Possibly more practical might be an approach where a guild membership item
acts as a somewhat enchanted rune/symbol/tattoo in a manner of speaking,
both identifying the individual and magically enhancing (and binding) an
equipped item to/on the player. A warrior could thus apply it to certain
weapons enhancing damage types/skills and in the case of a shield defensive
type shield skills and stats, certain stats/resistances depending on armor
type, ect. Basically allowing more of a mix-and-match that could be
dependent on the guild rank of the player as well as the type of item being
"enhanced" by the guild "item". The item marked by the guild
une/symbol/tattoo/booger/whatever might also gain the benefit of
reduced/eliminated decay and have perma-keep effect type on it until it is
removed and placed elsewhere. But it would allow a more varied and possibly
more useful array of uses for guild items other than a blanket variety of
skills/stats/resistances spread across just offense or defense or
miscellaneous abilities. Would probably be quite a bit of work so I wouldn't
expect much to get done on that front, but again just an idea to throw out
here (no pun intended as the case may be).
guildinfo master enchanter

we have a guild for this and if we ever get more greater formulas
than the 2 we have, this is a major powerguild
>Guild itemsSun Sep 5 00:11:42 2010 MST
Highpriest
player
offline
On Wed Sep 1 09:42:46 2010 Chemosh wrote post #569:
> i was afk during the time guild items were made so i dont know the
> reason why. but.
>
> i always wondered why guild items blocked a real slot, which race items
didnt
>
>
> suggestion. made race and guild items a "new" slot. so an elf
> warrior would have an ear and say nose-guard item. an elf woodsman
> would have an ear and a finger protector thing for archers.
>
> you get the point. this way everyone would get an "additional" slot
> (ie their old guild slot). so a warrior would gain belt slot. yes a
> mini uptune but to even it out why could just nuke all players with
> a C in their name
>
> Hemosh.
IMO, it is good the way it is. You need a slot to wear or wield your
guild item, but you have special place for race items. There is
nothing wrong with a snakeman sticking an extra piece of scale onto
somewhere on its skin, it's really how each race can do, in their
own ways. Sticking a scale on a human (using superglue?), on the
other hand, would be wierd.


So I don't see how it does not make sense. Current race and guild
items both make sense to me.

-HP
>>Guild itemsSun Sep 5 09:03:04 2010 MST
Papi
player
offline
On Sun Sep 5 00:11:42 2010 Highpriest wrote post #600:
> On Wed Sep 1 09:42:46 2010 Chemosh wrote post #569:
> > i was afk during the time guild items were made so i dont know the
> > reason why. but.
> >
> > i always wondered why guild items blocked a real slot, which race items
> didnt
> >
> >
> > suggestion. made race and guild items a "new" slot. so an elf
> > warrior would have an ear and say nose-guard item. an elf woodsman
> > would have an ear and a finger protector thing for archers.
> >
> > you get the point. this way everyone would get an "additional" slot
> > (ie their old guild slot). so a warrior would gain belt slot. yes a
> > mini uptune but to even it out why could just nuke all players with
> > a C in their name
> >
> > Hemosh.
> IMO, it is good the way it is. You need a slot to wear or wield your
> guild item, but you have special place for race items. There is
> nothing wrong with a snakeman sticking an extra piece of scale onto
> somewhere on its skin, it's really how each race can do, in their
> own ways. Sticking a scale on a human (using superglue?), on the
> other hand, would be wierd.
>
>
> So I don't see how it does not make sense. Current race and guild
> items both make sense to me.
>
> -HP

Intrestingly though, if the thing were adopted it would be easy as
pie to just give everyone a shoulder slot to fill for guild-items
(though it'd be pretty bland).
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