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>>>>>>>>>>BardSun Aug 15 07:44:41 2010 MST
Tomten
player
online
On Sun Aug 15 07:05:59 2010 Open wrote post #527:
> from one room away you could also walk to them and prot them in the
> room they're in.
>
> there's no efficient way to do a bunch of checks to see how far away
> someone is for every prot... especially if you want to vary the
> power by how far away they are.
>
> i think part of he issue is that you guys think you're better off
> doing dprotting regularly. dprotting is a convenience, it's not
> really intended to be a preferred style.
Well i tend to do distant singing since its half the time compared
to doing it in combat. and thats alot of time when we use rondel and
so on
>>>>>>>>>>>BardSun Aug 15 09:18:22 2010 MST
Maduo
player
offline
On Sun Aug 15 07:44:41 2010 Tomten wrote post #528:
> On Sun Aug 15 07:05:59 2010 Open wrote post #527:
> > from one room away you could also walk to them and prot them in the
> > room they're in.
> >
> > there's no efficient way to do a bunch of checks to see how far away
> > someone is for every prot... especially if you want to vary the
> > power by how far away they are.
> >
> > i think part of he issue is that you guys think you're better off
> > doing dprotting regularly. dprotting is a convenience, it's not
> > really intended to be a preferred style.
> Well i tend to do distant singing since its half the time compared
> to doing it in combat. and thats alot of time when we use rondel and
> so on
easy solution, make an option for bard to "opt out" of combat.. make
it in the form of a skill too, so 100% means they c
an permanently "opt out" assuming they are not tanking
otherwise it would be a chance % of not engaging in combat that round
>BardMon Aug 16 07:34:02 2010 MST
Marconus
player
offline
Where's the bagpipes at?! I mean come on, it's just not the same going into battle without the bagpipes blasting out a warcry worthy tune to stir people into a frenzy!
>>BardMon Aug 16 12:36:21 2010 MST
Esoteric
player
offline
On Mon Aug 16 07:34:02 2010 Marconus wrote post #530:
> Where's the bagpipes at?! I mean come on, it's just not the same going
into battle without the bagpipes blasting out a warcry worthy tune to stir
people into a frenzy!
I was bard for a little bit, and with 110% masteries, and a mastery
drink, i almost never failed distant things. Faerie is a great bard
race, as is elf, vinnipier is decent as well. make stats mean more
plz thx
>>>BardMon Aug 16 21:34:31 2010 MST
Venetian
player
offline
On Mon Aug 16 12:36:21 2010 Esoteric wrote post #531:
> On Mon Aug 16 07:34:02 2010 Marconus wrote post #530:
> > Where's the bagpipes at?! I mean come on, it's just not the same going
> into battle without the bagpipes blasting out a warcry worthy tune to stir
> people into a frenzy!
> I was bard for a little bit, and with 110% masteries, and a mastery
> drink, i almost never failed distant things. Faerie is a great bard
> race, as is elf, vinnipier is decent as well. make stats mean more
> plz thx

i do not understand why you people think stats are not important.
logically, you have no idea how much the "after 500" rule affects
them, so any "knowledge" you have on the subject is pure guess work.
you don't know how stats get used, or how this rule even affects
stat usage. please stop assuming that getting +100 to a stat is not
useful. you are very worng.

wronger than the spelling of that word.
>BardFri Sep 17 15:01:12 2010 MST
Daneel
admin
offline
> Exp rate song



I'm personally against this one. Way, way too boring for such

an interesting guild.





> Distant singing, how come we can still fail this with skills

> at 115%+?



With a skills potion, one never fails. I rather like this

mechanic - we effectively have to choose a temporary specialty

in order to always succeed, and can only pick one at a time.





> Guild item should have different effects depending on which

> instrument it



I like this.



> Flask of motivation/inspiration. i would like to see longer duration

> on these, maybe add a mastery for bards? Almost impossible to keep

> these up on a group, so its mostly left out.



The problem I've always had with keeping these up is not duration, but

getting people to return my flasks ;-) Especially with party songs,

keeping them up shouldn't be hard.



Now, party songs I do think are broken, last I checked.





> Where's the bagpipes at?!

I've long said, I put in the instrument types I liked. If you want

more, ask, they can be added easily. I just added bagpipes.





Lastly, I'll end up with:

With the exception of the guild item, I've always tried to avoid

doing much to update this guild, because I like it so much. It's

hands-down my favorite guild in the game. Among those who like

it, they all seem similar - one either loves it or hates it.



While as a guild it is certainly underpowered in some ways, its

continued following attests to its viability anyway. Power isn't

everything, and despite its shortcomings, I'd be hard pressed to

say it really needs anything else.



- Daneel, softly whistling the

strains of "Brave Sir Lu"
>>BardSat Sep 18 01:30:38 2010 MST
Lucifer
player
offline
Do you guys have a fiddle! :)
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