>Bard | Fri Aug 13 07:04:05 2010 MST |
| Offensive songs? Lol. That'll be similar to witch.
How about boosting party member's skills more extensively |
>>Bard | Fri Aug 13 07:05:51 2010 MST |
| On Fri Aug 13 07:04:05 2010 Levi wrote post #516: > Offensive songs? Lol. That'll be similar to witch.
> How about boosting party member's skills more extensively And what would that do? Vor has said it, skills over 110% is half as effective, so 115% = 112.5%. and most highbies tend to take 110% skillmax |
>Bard | Fri Aug 13 07:08:29 2010 MST |
| Half as effective ain't the same as not effective, if it were people wouldn't even bother with secondary guilds. An extra 5% in multiple skills displays noticeable aid. Even if it were halved, the difference should be noticeable party wide. |
>>>Bard | Fri Aug 13 13:18:33 2010 MST |
| On Fri Aug 13 07:05:51 2010 Tomten wrote post #517: > On Fri Aug 13 07:04:05 2010 Levi wrote post #516: > > Offensive songs? Lol. That'll be similar to witch.
> > How about boosting party member's skills more extensively > And what would that do? Vor has said it, skills over 110% is half as > effective, so 115% = 112.5%. and most highbies tend to take 110% > skillmax obviously, we need skills that cannot be trained to 100% and for bad skills to effect them! -riots- |
>>>>Bard | Fri Aug 13 20:26:37 2010 MST |
| Well some random suggestions.
Guild item should have different effects depending on which instrument it is.
Singing sword could be some kind of epic bard item - have a quest for it once you join gleeman?
Serenade - greater effect on one target?
Exp rate song - could work like the bonus when the mud has low or high player population, 5% bonus is it?
Chant of smaug, pretty useless skill as it is, some different options for it.
1. boost stats/time on ourself 2. make it work with targets. 3. makes songs last over death for user. This is an omicron skill after all
Distant singing, how come we can still fail this with skills at 115%+?
Hymn of enlightenment/hymn of rawknrhol/song of destruction/song of resilience, how about being able to distant sing these?
Flask of motivation/inspiration. i would like to see longer duration on these, maybe add a mastery for bards? Almost impossible to keep these up on a group, so its mostly left out.
Bannerman horn could maybe have some kind of mist dispelling capability, it blows a huge sound blasts after all.
Lets list some top slot bard singing items cha/wis/spr
*Head*
Wig - 5 tp - fraenz, wig is top slot but kinda crappy when it has dex or Crown of royalty - 2 tp - pool
*Eyes*
Feathered mask - 3 tp - pool or Mask of mystery - 0 tp - pool
*Neck* Yodala's minstrel collar - 5 tp - mf god or Helvona's locket 3 tp - mf god
*Cloak*
Cloak of myth - 3 tp - mf god or Bandolier - 3 tp - herald of tarantia - this cloak is awsome, but a greater version of it would be sweet
*Torso*
Shirt of Hefnoin - 7 tp - quest or Platinum breastplate - 3 tp - pool
*Amulet*
Clown's flower - 2 tp - jingles or Charm amulet - 3 tp - mf god
*Arms* Silver plated bracers - 7 tp - schizo or Etched silver armbands - 1 tp - pool
*Hands*
Silver mirror - 5 tp - Mirror Image Blue velvet glove with sequins - 3 tp - pool or Crimson gloves - ? tp - ?
*Ring* Thin silver ring - 5 tp - iselin or Polished Bone Ring - 3 tp - pool or Ring of the lucky lady - 3 tp - casino boss
*Belt*
Designer Belt - 1 tp - pool Black codpiece - 0 tp - ?
*Pants*
Pants of the traveler - 3 tp - mirror image or Royal leggings - 0 tp - ?
*Feet*
Witch's stocking - 5 tp - quin'ja Rotten severed foot - 2 tp - pool or Clown Shoes - 2 tp - jingles
*Weapon*
Claw of a gargantua - 2 tp - gargantua or Big baby rattle - 1 tp - pool
As we can see, pretty low ranking eq compared to other guilds, and this is one of the oldest guild in the game! Waz showed us some love with the mf god eqs and that's a nice start.
As you've stated Vor, we don't really need the extra stats. But what fun is a guild with this kind of eq? we got nothing to strive after, nothing really hard to get! If we had more high stat items we could spread out and take other races than drow,elf or faerie.
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>>>>>Bard | Fri Aug 13 21:52:20 2010 MST |
| On Fri Aug 13 20:26:37 2010 Tomten wrote post #522: > Well some random suggestions. > > Guild item should have different effects depending on which instrument it is. > > Singing sword could be some kind of epic bard item - have a quest > for it once you join gleeman? > > Serenade - greater effect on one target? > > Exp rate song - could work like the bonus when the mud has low or > high player population, 5% bonus is it? > > Chant of smaug, pretty useless skill as it is, some different options for it. > > 1. boost stats/time on ourself > 2. make it work with targets. > 3. makes songs last over death for user. > This is an omicron skill after all > > Distant singing, how come we can still fail this with skills at 115%+? > > Hymn of enlightenment/hymn of rawknrhol/song of destruction/song of > resilience, how about being able to distant sing these? > > Flask of motivation/inspiration. i would like to see longer duration > on these, maybe add a mastery for bards? Almost impossible to keep > these up on a group, so its mostly left out. > > Bannerman horn could maybe have some kind of mist dispelling > capability, it blows a huge sound blasts after all. > > Lets list some top slot bard singing items cha/wis/spr > > *Head* > > Wig - 5 tp - fraenz, wig is top slot but kinda crappy when it has dex > or > Crown of royalty - 2 tp - pool > > *Eyes* > > Feathered mask - 3 tp - pool > or > Mask of mystery - 0 tp - pool > > *Neck* > > Yodala's minstrel collar - 5 tp - mf god > or > Helvona's locket 3 tp - mf god > > *Cloak* > > Cloak of myth - 3 tp - mf god > or > Bandolier - 3 tp - herald of tarantia - this cloak is awsome, but a > greater version of it would be sweet > > *Torso* > > Shirt of Hefnoin - 7 tp - quest > or > Platinum breastplate - 3 tp - pool > > *Amulet* > > Clown's flower - 2 tp - jingles > or > Charm amulet - 3 tp - mf god > > *Arms* > > Silver plated bracers - 7 tp - schizo > or > Etched silver armbands - 1 tp - pool > > *Hands* > > Silver mirror - 5 tp - Mirror Image > Blue velvet glove with sequins - 3 tp - pool > or > Crimson gloves - ? tp - ? > > *Ring* > > Thin silver ring - 5 tp - iselin > or > Polished Bone Ring - 3 tp - pool > or > Ring of the lucky lady - 3 tp - casino boss > > *Belt* > > Designer Belt - 1 tp - pool > Black codpiece - 0 tp - ? > > *Pants* > > Pants of the traveler - 3 tp - mirror image > or > Royal leggings - 0 tp - ? > > *Feet* > > Witch's stocking - 5 tp - quin'ja > Rotten severed foot - 2 tp - pool > or > Clown Shoes - 2 tp - jingles > > *Weapon* > > Claw of a gargantua - 2 tp - gargantua > or > Big baby rattle - 1 tp - pool > > As we can see, pretty low ranking eq compared to other guilds, and > this is one of the oldest guild in the game! Waz showed us some love > with the mf god eqs and that's a nice start. > > As you've stated Vor, we don't really need the extra stats. But what > fun is a guild with this kind of eq? we got nothing to strive after, > nothing really hard to get! If we had more high stat items we could > spread out and take other races than drow,elf or faerie. > > as far as i'm concerned you can give up with the request for exp boost. the most you'd get (and i'm not even really considering adding this) would be something like with evil heart which gives exp boost only to the killer, and it's not even a % of the exp (i got 1.5k per stack on evvy crack and i think i got something like 1.8k per stack on paladins).
as far as the eq, i'm not big on the idea of adding eq to the game just so that you have something to try to get. if it's not useful, adding it is no fun. there are plenty of reasons to collect eq that have nothing to do with beefing up the set for the guild you are in (making sets for other guilds and tping being the most obvious and most common).
I don't see any reason to change chant of smaug, i actually like it the way it is. the fact that you guys can't find a way to make it useful seems to be an issue you're having, not an issue the skill is having.
distant singing makes sense to fail even with high mastery: frankly i don't see why a bard should be perfect at doing their main job without being anywhere near a party. healers don't heal as efficiently when they are out of the room, i don't see why bards should be able to do their whole job without a hitch from cs.
i don't like the idea of bards being able to blow away mist, but that is the most plausible idea i see mentioned.
how long do inspiration/motivation drinks last? i seem to remember them having a very decent duration when i used them.
nothing you've suggested would make bard more powerful really, nor any more likely to get taken in eq or exp or to be more useful in eq or exp. instead of giving me a lot of ideas that sound interesting, can you try giving me ideas that would actually make the guild useful?
and before you go back to exp rate, i have to say that if that song makes or breaks the usefulness of the guild, it's too strong even in theory. |
>>>>>>Bard | Sat Aug 14 09:26:23 2010 MST |
| we only get 60% stats compared to other guilds, at max, doesn't seem fair chant of smaug takes long and is random, pointless to use distant singing isn't coded right drinks last maybe 10-15mins, when in eq thats pretty much all you do oh wait, we have at least 30 other songs we have to keep up also |
>>>>>>>Bard | Sat Aug 14 19:21:18 2010 MST |
| On Sat Aug 14 09:26:23 2010 Garraty wrote post #524: > we only get 60% stats compared to other guilds, at max, doesn't seem fair > chant of smaug takes long and is random, pointless to use > distant singing isn't coded right > drinks last maybe 10-15mins, when in eq thats pretty much all you do > oh wait, we have at least 30 other songs we have to keep up also
1) almost all (if not all) bard songs are coded with the knowledge that your stats are not incredibly high. if a lot of new eq came out, they'd end up being tuned to higher assumed stats. 2) chang of smaug's randomness is not an issue, but the using time may be. 3) i don't know what "distatn singing isn't coded right" means, but if you are saying that it fails even when at 115% training, that is intentional. you could try mixing yourself a drink for it if it really upset you, though tbh i'm not sure even that would make it always work. 4) for one thing, not everyone needs a drink, and for another thing, i didn't say drinks couldn't be improved, i asked what the duration was since i didn't remember it being an issue for venetian. 5) 30 other songs seems like a bit of an exaggeration, especially when you can pretty much do a party song for every prot in the guild. |
>>>>>>>>Bard | Sat Aug 14 19:43:30 2010 MST |
| On Sat Aug 14 19:21:18 2010 Open wrote post #525: > On Sat Aug 14 09:26:23 2010 Garraty wrote post #524: > > we only get 60% stats compared to other guilds, at max, doesn't seem fair > > chant of smaug takes long and is random, pointless to use > > distant singing isn't coded right > > drinks last maybe 10-15mins, when in eq thats pretty much all you do > > oh wait, we have at least 30 other songs we have to keep up also > > 1) almost all (if not all) bard songs are coded with the knowledge > that your stats are not incredibly high. if a lot of new eq came > out, they'd end up being tuned to higher assumed stats. > 2) chang of smaug's randomness is not an issue, but the using time may be. > 3) i don't know what "distatn singing isn't coded right" means, but > if you are saying that it fails even when at 115% training, that is > intentional. you could try mixing yourself a drink for it if it > really upset you, though tbh i'm not sure even that would make it > always work. > 4) for one thing, not everyone needs a drink, and for another thing, > i didn't say drinks couldn't be improved, i asked what the duration > was since i didn't remember it being an issue for venetian. > 5) 30 other songs seems like a bit of an exaggeration, especially > when you can pretty much do a party song for every prot in the > guild. What i think Garraty means by broken is that distant singing can fail with the group/target one room away from you. Sure failing when targets are one+ island away is fine by me. but one room away? you could hit them in the head with a rock at that distance |
>>>>>>>>>Bard | Sun Aug 15 07:05:59 2010 MST |
| from one room away you could also walk to them and prot them in the room they're in.
there's no efficient way to do a bunch of checks to see how far away someone is for every prot... especially if you want to vary the power by how far away they are.
i think part of he issue is that you guys think you're better off doing dprotting regularly. dprotting is a convenience, it's not really intended to be a preferred style. |
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