>>>>>>Master Nav | Wed May 12 08:07:27 2010 MST |
| On Wed May 12 05:10:05 2010 Papi wrote post #457: > > just noticed that a "master" navigator could summon portals to a lot > > of places, but not all major places. That didn't make sense to me. > > I also thought that perhaps in "mastering" navigation, one might be > > able to get a little more specific with where they landed....within > > error :) > > Serial, "master" of what tbh amirite...unique tunnels are nice but > really, the master _should_ be able capable of the usual portal pref > stuffs if not the additional functionality Korth proposed. TI > aside, one unique one is neat, but Sombre seems an oversight, no? I can kind of accept Madesco too due to it's unique entranceway, but I'd be pretty excited to see it in portal prefs too :) |
>>>>>>>Master Nav | Thu May 13 00:48:29 2010 MST |
| On Wed May 12 08:07:27 2010 Korthrun wrote post #458: > On Wed May 12 05:10:05 2010 Papi wrote post #457: > > > just noticed that a "master" navigator could summon portals to a lot > > > of places, but not all major places. That didn't make sense to me. > > > I also thought that perhaps in "mastering" navigation, one might be > > > able to get a little more specific with where they landed....within > > > error :) > > > > Serial, "master" of what tbh amirite...unique tunnels are nice but > > really, the master _should_ be able capable of the usual portal pref > > stuffs if not the additional functionality Korth proposed. TI > > aside, one unique one is neat, but Sombre seems an oversight, no? > I can kind of accept Madesco too due to it's unique entranceway, but > I'd be pretty excited to see it in portal prefs too :) sry, to expand your portal preferences, you must build additional pylons.** |
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