Vote for Islands of Myth on Top Mud Sites
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>>>>>>Master NavWed May 12 08:07:27 2010 MST
Korthrun
player
online
On Wed May 12 05:10:05 2010 Papi wrote post #457:
> > just noticed that a "master" navigator could summon portals to a lot
> > of places, but not all major places. That didn't make sense to me.
> > I also thought that perhaps in "mastering" navigation, one might be
> > able to get a little more specific with where they landed....within
> > error :)
>
> Serial, "master" of what tbh amirite...unique tunnels are nice but
> really, the master _should_ be able capable of the usual portal pref
> stuffs if not the additional functionality Korth proposed. TI
> aside, one unique one is neat, but Sombre seems an oversight, no?
I can kind of accept Madesco too due to it's unique entranceway, but
I'd be pretty excited to see it in portal prefs too :)
>>>>>>>Master NavThu May 13 00:48:29 2010 MST
Maduo
player
offline
On Wed May 12 08:07:27 2010 Korthrun wrote post #458:
> On Wed May 12 05:10:05 2010 Papi wrote post #457:
> > > just noticed that a "master" navigator could summon portals to a lot
> > > of places, but not all major places. That didn't make sense to me.
> > > I also thought that perhaps in "mastering" navigation, one might be
> > > able to get a little more specific with where they landed....within
> > > error :)
> >
> > Serial, "master" of what tbh amirite...unique tunnels are nice but
> > really, the master _should_ be able capable of the usual portal pref
> > stuffs if not the additional functionality Korth proposed. TI
> > aside, one unique one is neat, but Sombre seems an oversight, no?
> I can kind of accept Madesco too due to it's unique entranceway, but
> I'd be pretty excited to see it in portal prefs too :)
sry, to expand your portal preferences, you must build additional pylons.**
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