Vote for Islands of Myth on Top Mud Sites
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Master NavTue May 11 08:10:11 2010 MST
Korthrun
player
online
It would be neat if:
1) Portal Prefernces got options for places it's missing. TI etc.
2) If in mnav we could get a spell to "attune" our portals to a
specific spot on an island, (outside of course, not in a particlar
area) instead of being bound to the docks. Perhaps have it consume
an item that must be purchased from the guild master or a magic shop
somewhere?
>Master NavTue May 11 08:47:15 2010 MST
Marconus
player
offline
Maybe use those runes of navigation for the "boost" to single it to an area entrance since they seem to drop like candy these days.
>>Master NavTue May 11 09:04:52 2010 MST
Korthrun
player
online
On Tue May 11 08:47:15 2010 Marconus wrote post #448:
> Maybe use those runes of navigation for the "boost" to single it to an
area entrance since they seem to drop like candy these days.
Candy must hate me, I don't think I've ever seen one.
>Master NavTue May 11 14:08:56 2010 MST
Marconus
player
offline
Hmm.. Must have a helluva sweet-tooth here then, usually get a couple a week when I'm active =/ Also can usually find them littered in the general stores lists.
>Master NavTue May 11 17:46:32 2010 MST
Tylon
nuked
There are enough ways to get to TI, including a unique tunnel system. So I will not be putting rogue tunnels or Mnav portals in.
>>Master NavTue May 11 17:51:59 2010 MST
Korthrun
player
online
On Tue May 11 17:46:32 2010 Tylon wrote post #452:
> There are enough ways to get to TI, including a unique tunnel system. So I
will not be putting rogue tunnels or Mnav portals in.
Well, that addresses the TI part :)
>>>Master NavTue May 11 17:52:41 2010 MST
Maduo
player
offline
On Tue May 11 17:51:59 2010 Korthrun wrote post #453:
> On Tue May 11 17:46:32 2010 Tylon wrote post #452:
> > There are enough ways to get to TI, including a unique tunnel system. So I
> will not be putting rogue tunnels or Mnav portals in.
> Well, that addresses the TI part :)
you could always make sombre lodestones.. or choice lodes.. =)
>>>>Master NavTue May 11 17:55:38 2010 MST
Korthrun
player
online
On Tue May 11 17:52:41 2010 Maduo wrote post #454:
> On Tue May 11 17:51:59 2010 Korthrun wrote post #453:
> > On Tue May 11 17:46:32 2010 Tylon wrote post #452:
> > > There are enough ways to get to TI, including a unique tunnel system.
So I
> > will not be putting rogue tunnels or Mnav portals in.
> > Well, that addresses the TI part :)
> you could always make sombre lodestones.. or choice lodes.. =)
I'm not complaining that you can't get to these places easily. I
just noticed that a "master" navigator could summon portals to a lot
of places, but not all major places. That didn't make sense to me.
I also thought that perhaps in "mastering" navigation, one might be
able to get a little more specific with where they landed....within
error :)
>Master NavTue May 11 21:33:04 2010 MST
Vor
admin
offline
avatar
I would settle for portal preference not failing to go to the right spot occasionally even with 110% mastery of navigation. that has always seemed dumb to me.
>>>>>Master NavWed May 12 05:10:05 2010 MST
Papi
player
offline
On Tue May 11 17:55:38 2010 Korthrun wrote post #455:
> On Tue May 11 17:52:41 2010 Maduo wrote post #454:
> > On Tue May 11 17:51:59 2010 Korthrun wrote post #453:
> > > On Tue May 11 17:46:32 2010 Tylon wrote post #452:
> > > > There are enough ways to get to TI, including a unique tunnel system.
> So I
> > > will not be putting rogue tunnels or Mnav portals in.
> > > Well, that addresses the TI part :)
> > you could always make sombre lodestones.. or choice lodes.. =)
> I'm not complaining that you can't get to these places easily. I
> just noticed that a "master" navigator could summon portals to a lot
> of places, but not all major places. That didn't make sense to me.
> I also thought that perhaps in "mastering" navigation, one might be
> able to get a little more specific with where they landed....within
> error :)

Serial, "master" of what tbh amirite...unique tunnels are nice but
really, the master _should_ be able capable of the usual portal pref
stuffs if not the additional functionality Korth proposed. TI
aside, one unique one is neat, but Sombre seems an oversight, no?
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