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inform reportMon Mar 4 22:32:53 2013 MST
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changed monster regen substantially. made it a bit more like player
regen as far as things that can be applied to it via abjurations,
and also made stuff like putrid drink / hemophilia work
differently.

for now, there should be no change. at reboot, however, it will go
into effect an we'll see what's what. it might be slihtly better
regen on eq mobs, and also on familiars perhaps.

assuming it doesn't error, we'll see what needs tuning and what doesn't.
>inform reportMon Mar 4 22:33:56 2013 MST
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there's also a possibility that some mobs may not load properly
after reboot, because i upped the number of global variables in
monsters. if that happens, i will change those monsters on an
individual basis (only one i can think of that might be an issue
especially is wolf mobs)
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