new wish | Tue Aug 31 13:50:50 2010 MST |
| scavenger higher than average chance to find a potion on corpse |
>new wish | Tue Aug 31 19:37:53 2010 MST |
| i've always liked the idea of a greater luck wish, which would give you a boosted effect to random occurence things like finding potions, getting lucky hits, getting better gems, etc. |
>>new wish | Wed Sep 1 07:46:42 2010 MST |
| On Tue Aug 31 19:37:53 2010 Venetian wrote post #554: > i've always liked the idea of a greater luck wish, which would give > you a boosted effect to random occurence things like finding > potions, getting lucky hits, getting better gems, etc. it is a stat in final fantasy :) we should have it. and oin a side note, create foodshould be able to make waffles |
>>>new wish | Wed Sep 1 08:07:21 2010 MST |
| On Wed Sep 1 07:46:42 2010 Pyromaniac wrote post #562: > On Tue Aug 31 19:37:53 2010 Venetian wrote post #554: > > i've always liked the idea of a greater luck wish, which would give > > you a boosted effect to random occurence things like finding > > potions, getting lucky hits, getting better gems, etc. > it is a stat in final fantasy :) we should have it. > and oin a side note, create foodshould be able to make waffles
Leaving out the fact that 'luck' is an aspect that is undefinable and unmeasurable except in terms of retrospect, if you want a game based on luck, there are plenty others out there. On PSU, for example, luck affects whether the mob that drops the board you want will appear, then it affects whether the item board drops, then it affects whether the board synthesises successfully, then it affects what elemental attribute % the item has, then 10x in a row it affects whether or not your attempt to upgrade the item is successful. And, any failure is permanent. Much fun for those who like to test their luck!
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>>>>new wish | Wed Sep 1 08:10:00 2010 MST |
| On Wed Sep 1 08:07:21 2010 Tranquil wrote post #563: > On Wed Sep 1 07:46:42 2010 Pyromaniac wrote post #562: > > On Tue Aug 31 19:37:53 2010 Venetian wrote post #554: > > > i've always liked the idea of a greater luck wish, which would give > > > you a boosted effect to random occurence things like finding > > > potions, getting lucky hits, getting better gems, etc. > > it is a stat in final fantasy :) we should have it. > > and oin a side note, create foodshould be able to make waffles > > Leaving out the fact that 'luck' is an aspect that is undefinable > and unmeasurable except in terms of retrospect, if you want a game > based on luck, there are plenty others out there. On PSU, for > example, luck affects whether the mob that drops the board you want > will appear, then it affects whether the item board drops, then it > affects whether the board synthesises successfully, then it affects > what elemental attribute % the item has, then 10x in a row it > affects whether or not your attempt to upgrade the item is > successful. And, any failure is permanent. Much fun for those who > like to test their luck! > i cant tell if this was a "for" or "against" comment. plus no mention of the waffles. we need waffles dude. srs bizns |
>>>>>new wish | Wed Sep 1 08:45:37 2010 MST |
| On Wed Sep 1 08:10:00 2010 Pyromaniac wrote post #564: > On Wed Sep 1 08:07:21 2010 Tranquil wrote post #563: > > On Wed Sep 1 07:46:42 2010 Pyromaniac wrote post #562: > > > On Tue Aug 31 19:37:53 2010 Venetian wrote post #554: > > > > i've always liked the idea of a greater luck wish, which would give > > > > you a boosted effect to random occurence things like finding > > > > potions, getting lucky hits, getting better gems, etc. > > > it is a stat in final fantasy :) we should have it. > > > and oin a side note, create foodshould be able to make waffles > > > > Leaving out the fact that 'luck' is an aspect that is undefinable > > and unmeasurable except in terms of retrospect, if you want a game > > based on luck, there are plenty others out there. On PSU, for > > example, luck affects whether the mob that drops the board you want > > will appear, then it affects whether the item board drops, then it > > affects whether the board synthesises successfully, then it affects > > what elemental attribute % the item has, then 10x in a row it > > affects whether or not your attempt to upgrade the item is > > successful. And, any failure is permanent. Much fun for those who > > like to test their luck! > > > i cant tell if this was a "for" or "against" comment. plus no > mention of the waffles. we need waffles dude. srs bizns but we have flying cow missiles.. why would you want waffles when you could have flying cow missiles? |
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