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>Units of weightSat May 1 19:53:46 2010 MST
Kalma
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What's a gram?
>>Units of weightSat May 1 20:02:47 2010 MST
Reamus
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On Sat May 1 19:53:46 2010 Kalma wrote post #436:
> What's a gram?
Depends on what you're buying, for pot about 20 bucks, for coke about 50.
>>>Units of weightSat May 1 20:19:19 2010 MST
Maduo
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On Sat May 1 20:02:47 2010 Reamus wrote post #437:
> On Sat May 1 19:53:46 2010 Kalma wrote post #436:
> > What's a gram?
> Depends on what you're buying, for pot about 20 bucks, for coke about 50.
why the sudden switch? other than inconvenience for those using the
imperial system?
>>>>Units of weightSun May 2 01:24:12 2010 MST
Chemosh
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On Sat May 1 20:19:19 2010 Maduo wrote post #438:
> On Sat May 1 20:02:47 2010 Reamus wrote post #437:
> > On Sat May 1 19:53:46 2010 Kalma wrote post #436:
> > > What's a gram?
> > Depends on what you're buying, for pot about 20 bucks, for coke about 50.
> why the sudden switch? other than inconvenience for those using the
> imperial system?
currently a gem (or a potion or a herb or a food) weighs 1 pound.
for example, if you are at 90% hunger you need to eat 1 pound of
food to get to 100%.
if the lowest weight unit were 1g then alot of the minimum weights
would make alot more sense (since 1 pound = 453 g).
however khosan has already said that this will not happen, so any
further discussion is not needed. Add your comments and builds to
the Strongholds thread


PS i would be happy with 0.1 pounds being the smallest weight unit
also (it not about metric or imperial)
>>Units of weightSun May 2 08:31:18 2010 MST
Vor
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the truth is that it wouldn't really require changing all of the files but it would probably be easier to add code that would let you optionally set weight in grams and just have it convert its way out into lbs and round up... so 1 herb would round up to a lb, but since it'd be a gram(for instance), you could carry another 2,299 herbs before you had 2 lbs.

however adding something like that to existing code would take a long time and end up being inconsistant in new and exciting ways... might also push us past our max number of global vars in objects code.



it'd be doable if someone had the time but it would end up being no more useful than the current system, prob.
>>>Units of weightSun May 2 09:03:16 2010 MST
Tranquil
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It's not even necessary to use an SI unit for this. I believe the
issue is mostly about the unrealistic values applied to certain
items by the limitations of using lbs as the base unit. Personally I
consider one gram to be too low a weight for most fresh herbs, but
an ounce would be quite reasonable. Likewise for many other items
like gems, slips of paper, and while I love the idea of a one pound
pear, these and certain other foods should probably weigh a little
less too.

Considering the ideas that people have suggested as workarounds to
this effect, such as bags of holding with set weights, or ways of
grouping 'light' items - one example of which already exists in the
game in the form of blacksmith material balls - it seems that there
is indeed a group of players who desire this change. I'd suggest
that whether a specific player considers it important or not depends
greatly on what guild(s) they tend to play, as some guilds rely on
inventory-clogging items such as gems and herbs, while others do
not.
>>Units of weightMon May 3 13:01:40 2010 MST
Pyromaniac
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On Sat May 1 19:53:46 2010 Kalma wrote post #436:
> What's a gram?
like 20 bucks
>>>Units of weightTue May 4 08:03:41 2010 MST
Korthrun
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On Mon May 3 13:01:40 2010 Pyromaniac wrote post #443:
> On Sat May 1 19:53:46 2010 Kalma wrote post #436:
> > What's a gram?
> like 20 bucks
I lolled.
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