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who active and low/high player xp bonusFri Apr 30 04:03:53 2010 MST
Chemosh
player
offline
now that we have this cool command "who active" we have a better
assessment of who is actually playing, versus login in (and eating
bandwidth)

how about if the xp bonus for low amount of players and high amount
of players is based on who active. this way the feature benefits
those that actually play, versus hindering
>who active and low/high player xp bonusFri Apr 30 12:01:39 2010 MST
Esoteric
player
offline
On Fri Apr 30 04:03:53 2010 Chemosh wrote post #431:
> now that we have this cool command "who active" we have a better
> assessment of who is actually playing, versus login in (and eating
> bandwidth)
>
> how about if the xp bonus for low amount of players and high amount
> of players is based on who active. this way the feature benefits
> those that actually play, versus hindering
>
Should also make exp wishes not work for anyone over 10G.
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