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Training creditThu Dec 17 20:47:37 2009 MST
Quillz
player
offline
Just wondering if it is possible to have the training credit behave
the same way task points behave on separate bodies: 1 pool from
which both body can draw.
If I'm out of line or if there is some logic behind the way it is
that's fine - I just thought I'd throw the idea out there.
Q
>Training creditThu Dec 17 20:49:56 2009 MST
Open
player
offline
i think it's set up this way because the training credit is tied to
exp (it's not actually an amount of gold you have stored up, it's an
amount of exp that is free to train with). pretty sure that's why
it's divided up with the exp.
>>Training creditFri Dec 18 08:16:40 2009 MST
Quillz
player
offline
On Thu Dec 17 20:49:56 2009 Open wrote post #337:
> i think it's set up this way because the training credit is tied to
> exp (it's not actually an amount of gold you have stored up, it's an
> amount of exp that is free to train with). pretty sure that's why
> it's divided up with the exp.
That makes sense as to why it is the way it is. In regards to the
'pool' idea, is that an actual option or would it just be too much
of a headache to bother?
>>>Training creditFri Dec 18 08:19:22 2009 MST
Open
player
offline
i'd have to look at the code to figure out how complicated it would be.
as far as changing it, i'd have to think of the pros and cons.
>>>>Training creditFri Dec 25 02:00:02 2009 MST
Mixer
player
offline
On Fri Dec 18 08:19:22 2009 Open wrote post #339:
> i'd have to look at the code to figure out how complicated it would be.
> as far as changing it, i'd have to think of the pros and cons.
TBH I think being a gold sink was half the idea of split bodies.
>>>>>Training creditFri Dec 25 05:30:15 2009 MST
Open
player
offline
the gold sink would exist either way, you'd just get to choose to use all
the gold on one body or the other, or split it some different way.
once you convert a lot of the exp from levels on one body to skills/spells
on the other body, it's gonna cost money any way you do it.
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