Training credit | Thu Dec 17 20:47:37 2009 MST |
| Just wondering if it is possible to have the training credit behave the same way task points behave on separate bodies: 1 pool from which both body can draw. If I'm out of line or if there is some logic behind the way it is that's fine - I just thought I'd throw the idea out there. Q |
>Training credit | Thu Dec 17 20:49:56 2009 MST |
| i think it's set up this way because the training credit is tied to exp (it's not actually an amount of gold you have stored up, it's an amount of exp that is free to train with). pretty sure that's why it's divided up with the exp. |
>>Training credit | Fri Dec 18 08:16:40 2009 MST |
| On Thu Dec 17 20:49:56 2009 Open wrote post #337: > i think it's set up this way because the training credit is tied to > exp (it's not actually an amount of gold you have stored up, it's an > amount of exp that is free to train with). pretty sure that's why > it's divided up with the exp. That makes sense as to why it is the way it is. In regards to the 'pool' idea, is that an actual option or would it just be too much of a headache to bother? |
>>>Training credit | Fri Dec 18 08:19:22 2009 MST |
| i'd have to look at the code to figure out how complicated it would be. as far as changing it, i'd have to think of the pros and cons. |
>>>>Training credit | Fri Dec 25 02:00:02 2009 MST |
| On Fri Dec 18 08:19:22 2009 Open wrote post #339: > i'd have to look at the code to figure out how complicated it would be. > as far as changing it, i'd have to think of the pros and cons. TBH I think being a gold sink was half the idea of split bodies. |
>>>>>Training credit | Fri Dec 25 05:30:15 2009 MST |
| the gold sink would exist either way, you'd just get to choose to use all the gold on one body or the other, or split it some different way. once you convert a lot of the exp from levels on one body to skills/spells on the other body, it's gonna cost money any way you do it. |
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