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>> Smee's prismatic blade ideaThu Nov 5 23:51:24 2009 MST
Daneel
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See, this is why I thought giving MA's dtypes was kinda dim to
begin with.

But eso is right... MA's get like 3-4 dtypes. Warriors are,
theoretically, unlimited - when shadow existed, they could even
potentially do shadow damage.

Perhaps instead one might suggest what dtypes have no decent
weapons? Such holes could be filled in rather trivially.
>>> Smee's prismatic blade ideaFri Nov 6 07:18:03 2009 MST
Vor
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coding the weapons is trivial, coding the area for the weapons to come from isn't so much.



btw, i think whips and daggers need more interesting weapons. almost all of the really cool specials are in slashing, and the only other weapons used for hurting monsters are really either blunt of they're frost pikes, for warriors. we totally need more diversity there, and more reason for the players to want to switch it up.
>>>> Smee's prismatic blade ideaFri Nov 6 08:03:24 2009 MST
Maduo
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On Fri Nov 6 07:18:03 2009 Vor wrote post #279:
> coding the weapons is trivial, coding the area for the weapons to come
from isn't so much.

>

> btw, i think whips and daggers need more interesting weapons. almost all
of the really cool specials are in slashing, and the only other weapons used
for hurting monsters are really either blunt of they're frost pikes, for
warriors. we totally need more diversity there, and more reason for the
players to want to switch it up.
there are some good piercing weapons.. spear of the masters for
example is a nice piercing that has a unique special. and iirc some
of the daggers do have an instakill special or a stop death special
alot of the whips have entangling specials as well. not sure if any
other type of weapons even have entangling built in on them.
daggers also usually have some form of poison or bleeding built into
them so I wouldn't think the problem is so much that the weapons
need more specials.. it's more the players view on them that needs
to change.
whips could however use a couple more specials imo though. maybe
add a disarm special to one or something.
>>>>> Smee's prismatic blade ideaFri Nov 6 08:04:07 2009 MST
Smee
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On Fri Nov 6 08:03:24 2009 Maduo wrote post #280:
> On Fri Nov 6 07:18:03 2009 Vor wrote post #279:
> > coding the weapons is trivial, coding the area for the weapons to come
> from isn't so much.

> >

> > btw, i think whips and daggers need more interesting weapons. almost all
> of the really cool specials are in slashing, and the only other weapons used
> for hurting monsters are really either blunt of they're frost pikes, for
> warriors. we totally need more diversity there, and more reason for the
> players to want to switch it up.
> there are some good piercing weapons.. spear of the masters for
> example is a nice piercing that has a unique special. and iirc some
> of the daggers do have an instakill special or a stop death special
> alot of the whips have entangling specials as well. not sure if any
> other type of weapons even have entangling built in on them.
> daggers also usually have some form of poison or bleeding built into
> them so I wouldn't think the problem is so much that the weapons
> need more specials.. it's more the players view on them that needs
> to change.
> whips could however use a couple more specials imo though. maybe
> add a disarm special to one or something.

runed whip of evil had disarm special and they tuned it
so it dont work on mobs

>>> Smee's prismatic blade ideaFri Nov 6 09:05:38 2009 MST
Vor
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i'm 99% sure i added a disarm special to lacerate. maybe i misremember, i know i added something to it.



the only insta-kill dagger that i'm aware of is one that has a higher probability of killing the wielder which isn't so useful for a tank or a fighter really, and it is only useful in eq. there are, yes, a handful of daggers that are useful for warriors, but ultimately they are very low power. the reason that they get used is that each of the 3 i know of has some kind of vulning special, be it to crits or dtypes. on the whole however, they do not do anything really cool or unique. (i don't consider dtype vulns unique or cool, even in weapons).



as far as whipping weapons, there are no whipping weapons with entangle specials that i know of. the only cool whipping special of which i am aware is a stun special which falls into the category of not being unique even vaguely, and it's not enough of a useful ability to be used anywhere outside of eq. there are a few whips that are strong, but on the whole it's not a big enough boost to fighting to have huge stats really. especially on whipping weapons, which are used in a guild which is largely based on defensive abilities.



and yea, runed whip of evil was totally out of tune. the mob was tiny and the special was better than any disarm in the game, even the skill. they never had a chance to rewield, and iirc the mob was a 30k mob (though it may have had eq res, it was 30k before the tune to eq mob exp values).
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