Vote for Islands of Myth on Top Mud Sites
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Anniversary EventsFri Aug 21 08:19:35 2009 MST
Fezzick
player
offline
Just a thought but I understand the hard work that went into certain
events around here, namely the destruction of old RDC in
particular.

Not everyone was here for it, though I'm sure for those who were it
was quite memorable - and I haven't had a bad response to the idea
of re-running it each year as a way of both allowing that coding
effort to be appreciated again, and also to give the mud a way to
remember what was no small bit of our mud's history here.

Obviously re-instituting the code so that it would run each year is
not a simple thing either, but I've no doubt a few would try to lend
a hand to make that happen if it seemed like a good idea.
>Anniversary EventsFri Aug 21 14:08:05 2009 MST
Pyromaniac
player
offline
On Fri Aug 21 08:19:35 2009 Fezzick wrote post #179:
> Just a thought but I understand the hard work that went into certain
> events around here, namely the destruction of old RDC in
> particular.
>
> Not everyone was here for it, though I'm sure for those who were it
> was quite memorable - and I haven't had a bad response to the idea
> of re-running it each year as a way of both allowing that coding
> effort to be appreciated again, and also to give the mud a way to
> remember what was no small bit of our mud's history here.
>
> Obviously re-instituting the code so that it would run each year is
> not a simple thing either, but I've no doubt a few would try to lend
> a hand to make that happen if it seemed like a good idea.
it was pretty awesome
pyro
>Anniversary EventsWed Sep 16 14:42:27 2009 MST
Daneel
admin
offline
On Fri Aug 21 08:19:35 2009 Fezzick wrote post #179:
> Just a thought but I understand the hard work that went into certain
> events around here, namely the destruction of old RDC in
> particular.
>
> Not everyone was here for it, though I'm sure for those who were it
> was quite memorable - and I haven't had a bad response to the idea
> of re-running it each year as a way of both allowing that coding
> effort to be appreciated again, and also to give the mud a way to
> remember what was no small bit of our mud's history here.
>
> Obviously re-instituting the code so that it would run each year is
> not a simple thing either, but I've no doubt a few would try to lend
> a hand to make that happen if it seemed like a good idea.

Let me say, as one of the main authors of this event, I really
dislike this idea.

One of the main points to me was that it was a one-time thing. So
much in this (and any other) mud is very repetitive. What I really
liked about it, and what got me to put so much time into it (besides
being out of a job at the time :-) was that it was so different
in that way - that it would happen, once, and never be repeated.

We did make every effort to give people enough warning to make
sure people wouldn't miss it (god, I miss Koma sometimes).

But to repeat it would, to me, miss the entire point of the
exercise.

-Daneel
>>Anniversary EventsThu Sep 17 08:24:26 2009 MST
Pyromaniac
player
offline
On Wed Sep 16 14:42:27 2009 Daneel wrote post #195:
> On Fri Aug 21 08:19:35 2009 Fezzick wrote post #179:
> > Just a thought but I understand the hard work that went into certain
> > events around here, namely the destruction of old RDC in
> > particular.
> >
> > Not everyone was here for it, though I'm sure for those who were it
> > was quite memorable - and I haven't had a bad response to the idea
> > of re-running it each year as a way of both allowing that coding
> > effort to be appreciated again, and also to give the mud a way to
> > remember what was no small bit of our mud's history here.
> >
> > Obviously re-instituting the code so that it would run each year is
> > not a simple thing either, but I've no doubt a few would try to lend
> > a hand to make that happen if it seemed like a good idea.
>
> Let me say, as one of the main authors of this event, I really
> dislike this idea.
>
> One of the main points to me was that it was a one-time thing. So
> much in this (and any other) mud is very repetitive. What I really
> liked about it, and what got me to put so much time into it (besides
> being out of a job at the time :-) was that it was so different
> in that way - that it would happen, once, and never be repeated.
>
> We did make every effort to give people enough warning to make
> sure people wouldn't miss it (god, I miss Koma sometimes).
>
> But to repeat it would, to me, miss the entire point of the
> exercise.
>
> -Daneel
the fall of rdc was awesome.
>>>Anniversary EventsThu Sep 17 08:25:48 2009 MST
Quillz
player
offline
On Thu Sep 17 08:24:26 2009 Pyromaniac wrote post #198:
> On Wed Sep 16 14:42:27 2009 Daneel wrote post #195:
> > On Fri Aug 21 08:19:35 2009 Fezzick wrote post #179:
> > > Just a thought but I understand the hard work that went into certain
> > > events around here, namely the destruction of old RDC in
> > > particular.
> > >
> > > Not everyone was here for it, though I'm sure for those who were it
> > > was quite memorable - and I haven't had a bad response to the idea
> > > of re-running it each year as a way of both allowing that coding
> > > effort to be appreciated again, and also to give the mud a way to
> > > remember what was no small bit of our mud's history here.
> > >
> > > Obviously re-instituting the code so that it would run each year is
> > > not a simple thing either, but I've no doubt a few would try to lend
> > > a hand to make that happen if it seemed like a good idea.
> >
> > Let me say, as one of the main authors of this event, I really
> > dislike this idea.
> >
> > One of the main points to me was that it was a one-time thing. So
> > much in this (and any other) mud is very repetitive. What I really
> > liked about it, and what got me to put so much time into it (besides
> > being out of a job at the time :-) was that it was so different
> > in that way - that it would happen, once, and never be repeated.
> >
> > We did make every effort to give people enough warning to make
> > sure people wouldn't miss it (god, I miss Koma sometimes).
> >
> > But to repeat it would, to me, miss the entire point of the
> > exercise.
> >
> > -Daneel
> the fall of rdc was awesome.
Maybe a 10th year anniversary re-run? Make up for those of us that
did miss it :-)
Q
>>>Anniversary EventsThu Sep 17 08:25:51 2009 MST
Smee
player
offline
err i thought i had to work
i may have been partying :/
love smee
>>>>Anniversary EventsThu Sep 17 08:27:57 2009 MST
Pyromaniac
player
offline
On Thu Sep 17 08:25:51 2009 Smee wrote post #201:
> err i thought i had to work
> i may have been partying :/
> love smee
dragon infested city. perma-ToL. a forced reloc to the city and
could not get out. big jaws party to kill tia. RULE.
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