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infuses/wardingsSat Jan 12 17:00:30 2013 MST
Vor
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lowered the base power of infuses and wardings, but made them each
gain their own grank. basically the breakdown (which i am being
generous in giving you) is infuse, warding, and the dtype. so a fire
warding adds to warding and fire, and a fire infuse adds to infuse
and fire. infuses check infuse and their dtype, wardings check
warding and their dtype.

the end result is that the styles you use more will gain more power.
if you use acid ward and poison infuse, acid, poisin, infuse, and
warding will all get better.

at this time, the potential for power is greater than what you
already had, but since no one has infuse, warding, acid, poison,
phys, electric, or fire grank, you are all weaker than you were
before.

hopefully this lets you have fun empowering yourselves to be better
and actually makes the claims that different infuses and wardings
got better through use accurate. :)
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