Vote for Islands of Myth on Top Mud Sites
firstprevious1nextlast
martyr guildSat May 25 20:13:40 2013 MST
Vor
admin
offline
avatar
changed restore companions and invigorate companions. rather than
being stronger than heal companions and refresh companions, they are
weaker. they are also 2 rounds, and they are also more expensive
than heal companions or refresh companions. basically, the tradeoff
is that you can almost definitely get them off in one round, but the
downside is that they won't heal as much and they cost more, so it's
better to use heal companions/refresh companions if you have the
time.

i removed sacrifice life force completely, and recoded sacrifice
health to be more useful. i created from the code that was in
sacrifice health two new spells. one is sacrifice energy (ep drain
on caster, heals eps on target) and sacrifice mana (mana drain on
caster, mana heal on target). that last one will probably change
soonish. it won't be removed, it'll just be changed.

for anyone wondering if this completely removes the usefulness of
lay hands, the answer is no. for one thing, lay hands owrks on the
caster. for another, it also heals hps. lastly, it uses eps, rather
than costing you a lot of sps.

pretty much if sacrifice mana gets changed, it will be to stick it
to the caster even more in terms of sp cost.
firstprevious1nextlast