Vote for Islands of Myth on Top Mud Sites
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the queryTue Jul 20 09:33:09 2010 MST
Chemosh
player
offline
i just queried the logic. i never complained or moaned.
thanks to everyone for the explanation. i am now a wiser man
C
>the queryFri Jul 23 03:34:51 2010 MST
Nol
player
offline
On Tue Jul 20 09:33:09 2010 Chemosh wrote post #56:
> i just queried the logic. i never complained or moaned.
> thanks to everyone for the explanation. i am now a wiser man
> C
am i wrong in thinking that higher attack equals more ripostes?
necro...pirates...ouch!
>>the queryFri Jul 23 10:44:53 2010 MST
Maduo
player
offline
On Fri Jul 23 03:34:51 2010 Nol wrote post #58:
> On Tue Jul 20 09:33:09 2010 Chemosh wrote post #56:
> > i just queried the logic. i never complained or moaned.
> > thanks to everyone for the explanation. i am now a wiser man
> > C
> am i wrong in thinking that higher attack equals more ripostes?
> necro...pirates...ouch!
The obvious solution to this problem is obvious.
we need to add more ninjas
>the queryFri May 31 08:13:58 2013 MST
Drackien
player
offline
On Tue Jul 20 09:33:09 2010 Chemosh wrote post #56:
> i just queried the logic. i never complained or moaned.
> thanks to everyone for the explanation. i am now a wiser man
> C

So I just went through this flamewar about not having attack while
having weapon skill blunt in Necromancer.

Everyone is trying to rationalize it one way or the other, when the
real reason is that Snoop just forgot to add Attack to the guild.

Duh.
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