while we're at it | Sun Sep 19 22:46:24 2010 MST |
| While we're dumbing the game down to be more friendly to people who can't handle any sort of negative effect on their character, can we please fix nether mage?
Hurting myself on a blast?!?! Come on. My sp regen special effective SOMEONE WHO ISN'T ME?!?! like 50%+ of my mana pool after a death to put up body, control, and attune?
All this, and with 100%+ skills I still don't always do the dtype that I'm attuned to
I have to actually play the game with challenges in place and I find this unacceptable |
>while we're at it | Sun Sep 19 22:47:05 2010 MST |
| On Sun Sep 19 22:46:24 2010 Korthrun wrote post #13: > > Hurting myself on a blast?!?! Come on. > My sp regen special effective SOMEONE WHO ISN'T ME?!?! > like 50%+ of my mana pool after a death to put up body, control, and attune? > > All this, and with 100%+ skills I still don't always do the dtype > that I'm attuned to > > I have to actually play the game with challenges in place and I find > this unacceptable At the very least give them acid and magic..mages are magical general, i can't rationalize nether..but meh |
>while we're at it | Sun Sep 19 22:47:15 2010 MST |
| On Sun Sep 19 22:46:24 2010 Korthrun wrote post #13: > > Hurting myself on a blast?!?! Come on. > My sp regen special effective SOMEONE WHO ISN'T ME?!?! > like 50%+ of my mana pool after a death to put up body, control, and attune? > > All this, and with 100%+ skills I still don't always do the dtype > that I'm attuned to > > I have to actually play the game with challenges in place and I find > this unacceptable Er, rationalize acid, rather |
>>while we're at it | Sun Sep 19 23:19:08 2010 MST |
| On Sun Sep 19 22:47:15 2010 Esoteric wrote post #15: > On Sun Sep 19 22:46:24 2010 Korthrun wrote post #13: > > > > Hurting myself on a blast?!?! Come on. > > My sp regen special effective SOMEONE WHO ISN'T ME?!?! > > like 50%+ of my mana pool after a death to put up body, control, and > attune? > > > > All this, and with 100%+ skills I still don't always do the dtype > > that I'm attuned to > > > > I have to actually play the game with challenges in place and I find > > this unacceptable > Er, rationalize acid, rather or make lava eq somewhat choosable like enchanter prots.. I'm sure that would definitely increase the playability 10 fold |
>>>while we're at it | Mon Sep 20 01:19:41 2010 MST |
| fix nether or nerf botvoker |
>while we're at it | Mon Sep 20 02:54:44 2010 MST |
| On Sun Sep 19 22:46:24 2010 Korthrun wrote post #13: >While we're dumbing the game down to be more friendly to people who >can't handle any sort of negative effect on their character, can we >please fix nether mage? > >Hurting myself on a blast?!?! Come on.
Based on my own experiences with nether, which admittedly include 110% skills, the hurt-oneself-with-blasts feature only occurs with ceb, and then only when you have low gmastery. I don't recall it happening since I was 5th rank, which is easy enough to get if you're active.
>My sp regen special effective SOMEONE WHO ISN'T ME?!?!
Whether the special heals you or not, it doesn't hurt you or your sp. Besides, there may be circumstances in which it does heal your sps...
>like 50%+ of my mana pool after a death to put up body, control, and attune?
A player must have a rather low sp pool if it's costing this much of their sp. It doesn't cost me that much to raise body/control/attune and fully charge, and I have crappy spmax of ~4500 when fully enchanted & self-protted. Add to this that half of nether body sp cost is in the body charge, most of which is stored in your nether ring upon death, and you can save anything up to about 800-1k sp when you reprot. Assuming you were below ~70% body charge when you died, the total spcost to reprot back to the charge you had before death should be no more than about 1200 sps.
>All this, and with 100%+ skills I still don't always do the dtype >that I'm attuned to
Again, guild mastery will help reduce this, and it seems to stop at about the same time as you stop hitting yourself with ceb bolts.
>I have to actually play the game with challenges in place and I find >this unacceptable |
>>while we're at it | Mon Sep 20 03:02:20 2010 MST |
| On Sun Sep 19 22:47:05 2010 Esoteric wrote post #14: >At the very least give them acid and magic..mages are magical >general, i can't rationalize nether..but meh >Er, rationalize acid, rather
Acid as a nether dtype makes sense in that nether seems to be about manipulating the raw forces of the natural world, and that acids are substances occuring naturally that do not rely solely on biological processes to be formed. That said, while I would like for nether to be able to attune to acid, it does fine without it, and as a semi-active nether I'm ambivalent about the dtype being added to the guild.
Magical I'd argue against mostly because I perceive the dtype as 'raw magic damage', which isn't something nethers specialise in. Thematically, nethers use magic as a tool to manipulate the stuff of their speciality, which is molding and wielding the forces of the natural world. They don't study or specialise in the use of magic for its own sake, which is more the province of those who already have access to the dtype.
What I would like to see instead is nether having access to dtypes that are not already covered by evoker. This would establish it as an eq-worthwhile guild with a dtype set distinct from that available to evokers, as opposed to its current status as a gshield-hostile evoker-like guild that's missing two popular dtypes. However, considering that none of the dtypes that evoker doesn't have would make sense for nether to use, and that the removal of any dtypes from evoker would create bawing the likes of which we have not seen since the removal of the skill speed wish, this seems to be rather unlikely to happen.
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>while we're at it | Mon Sep 20 05:01:30 2010 MST |
| The biggest problem i saw with nether is that the tree is divided into separate guilds that have little to do with each other. Can be an inconveniance not to be able to get greaters, or missing 2 damage types, but sounds pretty boring to make all the blaster guilds the same as well, with the same damage types, same advantages/disadvantages and same playing style in general. The tree as a whole could use some work though imo, to make it more into a tree you can progress through than it is now. |
>>while we're at it | Mon Sep 20 07:35:13 2010 MST |
| well, so far nether have the biggest disadvantages, costly to body, energy and attune, not all dmg types, probably less dmg then any other magic guild etc etc, druid have to pay for their blasts thou but that is just a little disadvantage. Evokers can just tune and bot like never before.
grr hate |
>>while we're at it | Mon Sep 20 09:54:57 2010 MST |
| On Mon Sep 20 02:54:44 2010 Tranquil wrote post #18: > death should be no more than about 1200 sps. > > >All this, and with 100%+ skills I still don't always do the dtype > >that I'm attuned to > > Again, guild mastery will help reduce this, and it seems to stop at > about the same time as you stop hitting yourself with ceb bolts. > > >I have to actually play the game with challenges in place and I find > >this unacceptable I'm sorry to have misled you, I figured the subject, opening, and closing well inferred the tongue in cheek tone of this post.
I will respond to one bit though, because it does concern me some
I overstated teh percentage of sp used to "get ready" It takes me 1214 sps to get body and control up, and attune. In a fairly good set, but still far from top, I have 3717 sps So I'll call it 32.6%. So 1/3 of my sps to get going. If I died when my body was low on energy, and my ring is not very charged, I'll be summoning elemental matter in pretty quick time as well.
I think the main culprit here is the cost of attune. It REALLY hurts on mobs where the resists change. I believe that druid has a similar issue.
If you look at the costs for body/control seperately they really aren't that bad. |
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